#135: Bramble

Bramble was recently implemented on Kudamono, so I thought I’d make another one for the blog to celebrate.

I’ve been thinking that the genre maybe doesn’t have as much depth as I had initially hoped. Or maybe I’m just out of ideas and someone else needs to take the genre for a spin. Either way, I still enjoy making and solving Bramble. The logic just tends to have a very pleasant flow to it.

Update, 2026-07-27: the Kudamono Editor is no longer available as of December ‘25, but Bramble has since then received a new implementation on the pzprxs fork of puzz.link.

Also, after spending another two years with this genre, and also seeing what other people have done with it, I’m no longer concerned that the genre might be lacking in logical depth.

Rules: Shade some blocks of one or two cells such that no two blocks are orthogonally adjacent and no block crosses a region boundary. All blocks form a diagonally connected network without loops. Two blocks which touch diagonally cannot both be single cells. Number clues indicate the amount of shaded cells in their region.